![]() In this case, the default texture packing settings are used but can be customized by pack.json files in the input folders. The texture atlas name to use when writing output files.The input and output paths are folder paths. p, -pack Texture atlas name or path to pack settings JSON file. n, -name Texture atlas name, the prefix for the atlas and PNG files. j, -project Path to a project to determine which images are used by meshes. o, -output Path to write texture atlas and PNG files. i, -input Path to folder of images to be packed. If a skeleton name is not specified, the skeleton is named using the JSON or binary file name without the extension. If a JSON or binary file is imported into a project and a skeleton name is specified using -import, then the skeleton is renamed. If multiple skeletons are imported, the skeleton name is ignored and the skeletons keep their existing names. If a skeleton name is specified using -import and only one skeleton is imported, then the skeleton is renamed. If a project is imported into another project, all skeletons are imported. ![]() If -scale is specified, the project's skeletons are scaled before they are imported. Alternatively, it can be a folder containing. The input path is a project, JSON, or binary file. s, -scale Scale the project being imported. o, -output Path to project file to import into. i, -input Path to a folder, project, or data file to be imported. Import JSON, binary, or a project's skeletons into another project:
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